src.plangym.videogames.env#
Plangym API implementation.
Attributes#
Classes#
Common interface for working with video games that run using an emulator. |
Module Contents#
- src.plangym.videogames.env.LIFE_KEY = 'lifes'#
- class src.plangym.videogames.env.VideogameEnv(name, frameskip=5, episodic_life=False, autoreset=True, delay_setup=False, remove_time_limit=True, obs_type='rgb', render_mode=None, wrappers=None, **kwargs)[source]#
Bases:
plangym.core.PlangymEnv,abc.ABCCommon interface for working with video games that run using an emulator.
- Parameters:
name (str)
frameskip (int)
episodic_life (bool)
autoreset (bool)
delay_setup (bool)
remove_time_limit (bool)
obs_type (str)
render_mode (str | None)
wrappers (Iterable[plangym.core.wrap_callable] | None)
- AVAILABLE_OBS_TYPES#
- DEFAULT_OBS_TYPE = 'rgb'#
- episodic_life#
- _info_step#
- property n_actions: int#
Return the number of actions available.
- Return type:
int
- static get_lifes_from_info(info)[source]#
Return the number of lifes remaining in the current game.
- Parameters:
info (dict[str, Any])
- Return type:
int
- apply_action(action)[source]#
Evolve the environment for one time step applying the provided action.
- begin_step(action=None, dt=None, state=None, return_state=None)[source]#
Perform setup of step variables before starting step_with_dt.
- Parameters:
return_state (bool | None)
- Return type:
None
- init_spaces()[source]#
Initialize the action_space and the observation_space of the environment.
- Return type:
None