plangym.videogames.env
Plangym API implementation.
Module Contents
Classes
Common interface for working with video games that run using an emulator. |
Attributes
- plangym.videogames.env.LIFE_KEY = lifes
- class plangym.videogames.env.VideogameEnv(name, frameskip=5, episodic_life=False, autoreset=True, delay_setup=False, remove_time_limit=True, obs_type='rgb', render_mode=None, wrappers=None, **kwargs)[source]
Bases:
plangym.core.PlangymEnv
,abc.ABC
Common interface for working with video games that run using an emulator.
- Parameters
name (str) –
frameskip (int) –
episodic_life (bool) –
autoreset (bool) –
delay_setup (bool) –
remove_time_limit (bool) –
obs_type (str) –
render_mode (Optional[str]) –
wrappers (Iterable[plangym.core.wrap_callable]) –
- AVAILABLE_OBS_TYPES
- DEFAULT_OBS_TYPE = rgb
- property n_actions(self)
Return the number of actions available.
- Return type
int
- static get_lifes_from_info(info)[source]
Return the number of lifes remaining in the current game.
- Parameters
info (Dict[str, Any]) –
- Return type
int
- apply_action(self, action)[source]
Evolve the environment for one time step applying the provided action.
- begin_step(self, action=None, dt=None, state=None, return_state=None)[source]
Perform setup of step variables before starting step_with_dt.
- Parameters
return_state (bool) –
- Return type
None
- init_spaces(self)[source]
Initialize the action_space and the observation_space of the environment.
- Return type
None